Visual portfolio

Joshua Parkinson

Director of Instructional Design at Herkimer College. I help faculty build courses that are accessible, engaging, and honest about how people actually learn. Before this: human services, prevention work, and a lot of sitting with people where they were.

Projects and upcoming work

GitHub projects and Artex · Eight proposed workshop outlines and development roadmap · Previous work from graduate school · Full career timeline

The 2026 continuing edition of the game-based learning thesis is a working draft.

Selected work

Accessibility as an everyday practice

Most accessibility work happens in bursts — a scan, a panic, a scramble before the deadline. The interesting part is making it boring: I co-chair the campus Accessibility Committee and connect policy, inventory, remediation, faculty support, and course review so they run every semester. AccessRemediate and Access Hub are the tools I built to keep it that way.

Download the Accessibility as an Everyday Practice PowerPoint

Learning as an adventure

My 2018 master's thesis asked how game-based learning could shape hybrid and online instruction — what a course would look like if it borrowed its structure from a good game. It included MyQuest, a narrative prototype where dialogue choices build a tabletop role-playing character and introduce mechanics through play.

Read the thesis · Download the Game-Based Learning PowerPoint

Less searching. Better signals.

I wanted a better way to track my own job search, so I built one. JobHunt turns résumé information into a local-first workflow for finding, deduplicating, scoring, and reviewing opportunities.

Explore JobHunt on GitHub

Published thinking

Game-Based Learning Thesis — Continuing Edition (2018 → 2026)

My M.S. thesis on game-based learning, updated after seven years of classroom use: nine design principles, the Brief–Play–Debrief cycle, UDL and ADA 2023 alignment, and a practical AI chapter. 91 pages. I don't publish often, but I stand behind this one.

Read the continuing edition · 2018 original PDF

Long Tail and Net Neutrality (2014)

Collaborative paper and public video on discovery, network access, and niche markets, with Anne McDonough.

Open the artifact

18 presentations, 2012–2026

Public and internal talks on prevention, accessibility, practical AI, and learning design.

Browse the archive

Good Samaritan Policy (2014)

A campus policy I wrote in 2014 that is still in effect — the piece of paper I'm most proud of that isn't a thesis.

See the timeline

Presentation archive

18 presentations from 2012 to 2026. Browse the visual archive.

Career timeline

About

I came to instructional design by way of human services — residential support, domestic violence advocacy, mediation, prevention education. That work taught me to meet people where they are, which turns out to be the whole job whether you're designing a course, an accessibility program, or an app. These days I lead instructional design at Herkimer College, teach first-year seminar, and build small tools when the system I need doesn't exist yet.

M.S., Information Design & Technology
SUNY Polytechnic Institute
B.S., Community & Human Services
SUNY Empire State College

Service and leadership

Contact

josh@joshuaparkinson.me

LinkedIn · GitHub · itch.io